Hi, I'm Andrés!

System engineer | Gameplay and Tools Programmer

See what I build

My Story

Education

2022 - 2027
B.S. in Video Game Development (Software Engineering)
Complutense University of Madrid (UCM)
2019 - 2021
(HND) 3D Animation, and Interactive Environments Development
CESUR Murcia Audiovisual

a little bit about Andrés

Hybrid profile with a strong analytical capacity for systems programming (C++, C#, Java). Specialized in low-level engine development, automation tools to optimize development workflows, and gameplay programming.

Passionate about learning new technologies and programming languages, with a focus on continuous improvement and adaptability in the ever-evolving field of software development.

Skills

Languages

Advanced: C++ 14/17, C#
Intermediate: C, Java, Python, Lua, GDScript

Engines & Tools

Unity, Godot, Android Studio, Custom Engine Development, Git/GitHub

3D & Multimedia

Blender (Rigging, Modeling, Texturing), Photoshop, Premiere, After Effects

Low-level APIs

OpenGL, CMake, PhysX, SDL, STL

Methodologies

Software Architecture, Agile Methodologies, OOP Design

Languages

English: B2 Certified
Spanish: Native

Projects

Engine Development

Chavales Engine

C++ 17 | Low-level APIs | Engine Architecture
Chavales Engine
Engine Development

Java Game Engine

Java | Android Studio | PC & Android
Java Game Engine
Godot Extension

4D Visualization

C++ | Godot | WIP
4D Visualization
Physics

Rocket Simulation

C++ | PhysX | OpenGL
Rocket Simulation
Game Development

Gameplay Portfolio

Godot | Unity | Mechanics
Gameplay Portfolio
Development Tool

Dialogue Suite

Python | Editor | WIP
Dialogue Suite
QA Automation

UI Auto Testing

Python | SikuliX | Test Automation
UI Testing

Say Hi!

About

Available for work. Feel free to get in touch with me.

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